Welcome to my Jefferson Engine research blog.
Like almost everything I do, this is a WIP, so stay-tuned!
Let's get down to business, for now just some info on hex value edits:
This image shows a highlighted value that determines the amount of files in any ".brf", not really useful right now considering everything Jefferson knows is read from the ".rht" file, but one day perhaps it may have use.
This image shows where SPECIAL values are stored in a ".CRT" file, for those who don't know, a ".CRT" file is what the game exports to "C:\Users\Username\Documents\F3\Characters" These values may or may not be the same as NPC ".CRTs" As I said, everything I do....is a WIP!
*Edit: On the image, it says 2 "Values" it's supposed to be 3 "Hex Values"....also, what is the proper term for those, I am still learning these things.
That's all for now, in the meantime, if anyone wants to make an editor devoted to editing the previous values (Open-Source, of course, community is very important) I would love to hear it.
I got more technical info on the way, currently working on an actual mod for Van Buren.
http://archive.nma-fallout.com/downloads.php?do=file&id=898
ReplyDeleteit's a program for extracting the contents of the .grp files in the data folder
to download just put "archive." between "www." and "nma-fallout.com"
Deletelike this:
http://www.archive.nma-fallout.com/nma-fallout/fo3/misc/grp_manager_v1_2.rar
Ah, sorry for not noticing your comment, I have that program, but it sadly extracts the file without the extension. I've been using f3_unpacker instead.
ReplyDelete